“Equally, we want this to be our Halo game and the first Halo game that 343 has developed.” - Neill Harrison, art manager (from the vidoc), forgetting to tell us that the sky is blue, too
“We’re working within the constraints of what makes Halo Halo but trying to make every aspect of it bigger and better.” - Neill Harrison (from the vidoc) also echoing what every developer says about a sequel
“We wanted to do so much more.” - Frank O’Connor (from the vidoc), not wanting to settle for less
“You have this massive team of people who’ve all come together at this one point in time that focuses on every day that we have left doing everything we can to make this game the best that it could possibly be.” - motivational speaker Josh Holmes (from the vidoc)
“It’s still Halo, but it has its own voice, and it’s extraordinary.” - Kiki Wolfkill (from the vidoc), with the final word
The Halo 4 Developers Speak
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